Showing posts with label 2. Show all posts
Showing posts with label 2. Show all posts
Sunday, 8 April 2018
Sunday, 19 November 2017
Plaid. Destiny 2. The Rainbow Cake Simulator
//Introducing Plaid - my attempt to review games! Feel free to comment and challenge my opinion. I`d like to start off with one of the most recent entries to the FPS world, Destiny 2.
Imagine a cake. Beautiful on the outside yet bland and tasteless on the inside. In short, that sums up my thoughts of Destiny 2. It doesn`t really try to push the limits both story and game mechanic-wise. It feels as if Bungie set out to make a game that wouldn`t fail at any cost and in doing so sacrificed any attempts to make it a classic. Anyway, let`s take a closer look.
Imagine a cake. Beautiful on the outside yet bland and tasteless on the inside. In short, that sums up my thoughts of Destiny 2. It doesn`t really try to push the limits both story and game mechanic-wise. It feels as if Bungie set out to make a game that wouldn`t fail at any cost and in doing so sacrificed any attempts to make it a classic. Anyway, let`s take a closer look.
Friday, 30 December 2016
Bērzpils. Project halted.
Hi! Hope you`re having a wonderful time. I just wanted to let everybody that`s following the progress know that the project is currently not being worked at due to other commitments IRL. That doesn`t necessarily mean that it won`t be finished (at least to the state of version 0.5). All it means that the work will resume some time in 2017. I won`t throw out any approximate release dates as I have before since I probably won`t follow it anyways :)
In any case, sorry if I`ve caused inconvenience to you.
Happy holidays!
Peace!
Monday, 31 October 2016
Saturday, 10 September 2016
Bērzpils. Devlog 5
Well, this is awkward. 6 months after the previous devlog, I`m here to tell you that the progress is, well, pretty slow. I`m already missing the intended release time in October and will probably have to move it further towards the start of December. In my defense: I`m pretty busy IRL, as I have been since March, actually.
Sunday, 28 February 2016
Saturday, 23 January 2016
Monday, 4 January 2016
0.4 Fix
Hey everybody!
Looks like I goofed :) If you have any errors (like tiles not loading) be sure to apply the fix below.
Looks like I goofed :) If you have any errors (like tiles not loading) be sure to apply the fix below.
Thursday, 24 December 2015
[OMSI 2] Bērzpils v0.4 (build 118)
0.4! Almost two years since the release of the very first version the map made it this far. The map is still in alpha, however this will be the last alpha release, that is, even though it is unlikely at this stage I still reserve the right to completely overhaul a part of the map.
Regardless, this is a map for OMSI 2 of a fictional town somewhere in Latvia called Bērzpils. This version includes 6 daytime and 2 nighttime routes!
Friday, 11 December 2015
Saturday, 7 November 2015
Monday, 7 September 2015
Monday, 10 August 2015
Bērzpils. Devlog 0
I`ve decided to start logging my progress in messages like this. I`ll probably throw out a "devlog" every month or two highlighting the main progress vectors. The benefits should be twofold: everyone who is remotely interested in the project can follow and it should keep me involved enough not to drop it all at some point :)
Monday, 27 July 2015
[OMSI 2] Bērzpils v0.3 (build 86)
Well, the map has made it to version 0.3! However, it is still in alpha and a lot of things do not work properly or do not work at all :) Having said that, please keep in mind that any parts of the map may be totally re-made for the upcoming releases.
Anyway, this is a map for OMSI 2 of a fictional town somewhere in Latvia called Bērzpils. This version includes 3 daytime and 1 nighttime routes.
Saturday, 7 March 2015
Subscribe to:
Posts (Atom)













