It is difficult to talk about what you`ve done for the few
previous months, considering how it hasn`t yielded any significant results just
yet, nor you`re exactly sure it will yield any considerable result in the
future. Nonetheless with the series of these posts that I`m starting I intend
to describe my experiences should anybody hoping to follow my path be more
informed of what can be ahead. Simply put, I decided to make games as a hobby
and will now share my experience.
Showing posts with label devlog. Show all posts
Showing posts with label devlog. Show all posts
Wednesday, 14 November 2018
Monday, 31 October 2016
Saturday, 10 September 2016
Bērzpils. Devlog 5
Well, this is awkward. 6 months after the previous devlog, I`m here to tell you that the progress is, well, pretty slow. I`m already missing the intended release time in October and will probably have to move it further towards the start of December. In my defense: I`m pretty busy IRL, as I have been since March, actually.
Sunday, 28 February 2016
Saturday, 23 January 2016
Friday, 11 December 2015
Monday, 7 September 2015
Monday, 10 August 2015
Bērzpils. Devlog 0
I`ve decided to start logging my progress in messages like this. I`ll probably throw out a "devlog" every month or two highlighting the main progress vectors. The benefits should be twofold: everyone who is remotely interested in the project can follow and it should keep me involved enough not to drop it all at some point :)
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