Showing posts with label devlog. Show all posts
Showing posts with label devlog. Show all posts

Wednesday, 14 November 2018

DevBlog. Part 0. Not even humble beginnings.


It is difficult to talk about what you`ve done for the few previous months, considering how it hasn`t yielded any significant results just yet, nor you`re exactly sure it will yield any considerable result in the future. Nonetheless with the series of these posts that I`m starting I intend to describe my experiences should anybody hoping to follow my path be more informed of what can be ahead. Simply put, I decided to make games as a hobby and will now share my experience.

Monday, 31 October 2016

Bērzpils. Devlog 6



Before we begin, I`d like to say thank you to everybody that`s following the progress!

Saturday, 10 September 2016

Bērzpils. Devlog 5



Well, this is awkward. 6 months after the previous devlog, I`m here to tell you that the progress is, well, pretty slow. I`m already missing the intended release time in October and will probably have to move it further towards the start of December. In my defense: I`m pretty busy IRL, as I have been since March, actually.

Sunday, 28 February 2016

Bērzpils. Devlog 4


New devlog! Some changes to existing areas and an important message to take away.

Saturday, 23 January 2016

Bērzpils. Devlog 3


Release stats, statements regarding the map and some plans for the future.

Friday, 11 December 2015

Bērzpils. Devlog 2



Finally some time later a new devlog with fixes, new areas and thoughts about the release date.

Monday, 7 September 2015

Bērzpils. Devlog 1





A month later it is time to release more Bērzpils related information in a new log.  I will be going on holidays soon so the next log will be posted in 6-7 weeks time.

Monday, 10 August 2015

Bērzpils. Devlog 0



I`ve decided to start logging my progress in messages like this. I`ll probably throw out a "devlog" every month or two highlighting the main progress vectors. The benefits should be twofold: everyone who is remotely interested in the project can follow and it should keep me involved enough not to drop it all at some point :)