Sunday, 1 September 2019

Plaid. Hunt: Showdown. The Humming of the Lambs




When I first picked up Hunt: Showdown, I didn’t really understand it. Looking back, it was a very bizarre match when some random dude and I got stuck fighting an armoured mob. Our guns went loud and that, in turn, has attracted unwanted attention which resulted in the form of an enemy bullet going through my character’s head. Not impressed, I decided to stick around, since I actually had a friend to play with, and thanks to that decision you’re about to read the following review which consists mostly of praise for the game.

Wednesday, 14 November 2018

DevBlog. Part 0. Not even humble beginnings.


It is difficult to talk about what you`ve done for the few previous months, considering how it hasn`t yielded any significant results just yet, nor you`re exactly sure it will yield any considerable result in the future. Nonetheless with the series of these posts that I`m starting I intend to describe my experiences should anybody hoping to follow my path be more informed of what can be ahead. Simply put, I decided to make games as a hobby and will now share my experience.

Monday, 24 September 2018

Plaid. We Happy Few. All we have are drugs.




Like We Happy Few this review took a while. And, as We Happy Few, this review will probable give out high hopes, but will leave you somewhat disappointed in the end. It`s not going to be outright terrible, yet you could feel that finer things that cannot be added in later are lost. So, strap in, take your Joy, and prepare for a quick rundown of my We Happy Few experience.

Saturday, 12 May 2018

Plaid. Frostpunk. Night time stories by the fireplace.



Frostpunk has a very noble concept in its roots, humanity and everything. We`ve been told the game would want to talk difficult decisions of a society pushed to the extreme in its hope to survive. Instead this game is about the importance of mining coal before scripted events kick in.

Sunday, 8 April 2018

Plaid. Warhammer: Vermintide 2. Make Reikland Great Again!




You might have heard about the reasonably successful Warhammer: Vermintide. If not, the premise stays the same: a proper fantasy Left 4 Dead, with ratmen and, now, chaos warriors of the North as your foes. It`s a solid piece that improves on the genre formula.

Wednesday, 14 March 2018

Plaid. Pit People. All about that Bling!



I`ve never had an acid trip, but had I had one this is how I would imagine it to go down: bright, colourful, full of bizarre encounters and even more bizarre messages to take home, that would all make perfect sense in the end. We`re talking a good trip, of course, the kind of one where a flying giraffe would tell you that you`re a good person no matter what. This, in short, is what Pit People is all about.

Wednesday, 7 February 2018

Plaid. Nantucket. Of dice and whales.


It`s a minimalistic strategy/role-playing game that has spontaneously emerged from the depths below, rich in valuable blubber that is the story, and can easily harpoon you into liking it. While not being exactly picturesque with most of encounters illustrated in text the game does manage to capture an atmosphere of a dreadful, yet adventurous business that whaling was in early 19th century.

Thursday, 4 January 2018

Plaid. PlayerUnknown`s Batllegrounds. The best chicken dinner in town according to some guy on Twitch.


Surely you`ve already heard of this game. With a large group of streamers on Twitch, with at least 30 million copies sold, with a recent record of 3 million concurrent players on Steam PUBG is one of the highlights of the previous year. Yet as buggy and un-optimised as it is the game surely earned its` record figures.

Sunday, 26 November 2017

Plaid. Tooth and Tail. Baby`s first civil war




Tooth and Tail has simple mechanic to it. In fact, it is probably the first strategy game that works really well with a gamepad. It offers only one type of resource, only six units/structures per game that you get to pick before the match, only four players max per map. Yet it is surprisingly brutal and fast-paced with ranked (1v1) matches rarely going for more than 15 minutes and a simple and minor miscalculation being your fatal mistake that would cost you the match.

Sunday, 19 November 2017

Plaid. Destiny 2. The Rainbow Cake Simulator

//Introducing Plaid - my attempt to review games! Feel free to comment and challenge my opinion. I`d like to start off with one of the most recent entries to the FPS world, Destiny 2.



Imagine a cake. Beautiful on the outside yet bland and tasteless on the inside. In short, that sums up my thoughts of Destiny 2. It doesn`t really try to push the limits both story and game mechanic-wise. It feels as if Bungie set out to make a game that wouldn`t fail at any cost and in doing so sacrificed any attempts to make it a classic. Anyway, let`s take a closer look.

Saturday, 18 November 2017

A year later

Hello!

It has been quite a while since I last wrote anything here. Reason to that is that I was busy with other things, games included. So I would like to share my view on the games that I`ve played in the last months. Stay tuned!

Friday, 30 December 2016

Bērzpils. Project halted.



Hi! Hope you`re having a wonderful time. I just wanted to let everybody that`s following the progress know that the project is currently not being worked at due to other commitments IRL. That doesn`t necessarily mean that it won`t be finished (at least to the state of version 0.5). All it means that the work will resume some time in 2017. I won`t throw out any approximate release dates as I have before since I probably won`t follow it anyways :)

In any case, sorry if I`ve caused inconvenience to you.

Happy holidays!
Peace!

Monday, 31 October 2016

Bērzpils. Devlog 6



Before we begin, I`d like to say thank you to everybody that`s following the progress!

Saturday, 10 September 2016

Bērzpils. Devlog 5



Well, this is awkward. 6 months after the previous devlog, I`m here to tell you that the progress is, well, pretty slow. I`m already missing the intended release time in October and will probably have to move it further towards the start of December. In my defense: I`m pretty busy IRL, as I have been since March, actually.

Sunday, 28 February 2016

Bērzpils. Devlog 4


New devlog! Some changes to existing areas and an important message to take away.

Saturday, 23 January 2016

Bērzpils. Devlog 3


Release stats, statements regarding the map and some plans for the future.

Monday, 4 January 2016

0.4 Fix

Hey everybody!

Looks like I goofed :) If you have any errors (like tiles not loading) be sure to apply the fix below.

Thursday, 24 December 2015

[OMSI 2] Bērzpils v0.4 (build 118)


0.4! Almost two years since the release of the very first version the map made it this far. The map is still in alpha, however this will be the last alpha release, that is, even though it is unlikely at this stage I still reserve the right to completely overhaul a part of the map.

Regardless, this is a map for OMSI 2 of a fictional town somewhere in Latvia called Bērzpils. This version includes 6 daytime and 2 nighttime routes!

Friday, 11 December 2015

Bērzpils. Devlog 2



Finally some time later a new devlog with fixes, new areas and thoughts about the release date.