When I first picked up Hunt: Showdown, I didn’t really
understand it. Looking back, it was a very bizarre match when some random dude
and I got stuck fighting an armoured mob. Our guns went loud and that, in turn,
has attracted unwanted attention which resulted in the form of an enemy bullet
going through my character’s head. Not impressed, I decided to stick around,
since I actually had a friend to play with, and thanks to that decision you’re
about to read the following review which consists mostly of praise for the
game.
Sunday, 1 September 2019
Wednesday, 14 November 2018
DevBlog. Part 0. Not even humble beginnings.
It is difficult to talk about what you`ve done for the few
previous months, considering how it hasn`t yielded any significant results just
yet, nor you`re exactly sure it will yield any considerable result in the
future. Nonetheless with the series of these posts that I`m starting I intend
to describe my experiences should anybody hoping to follow my path be more
informed of what can be ahead. Simply put, I decided to make games as a hobby
and will now share my experience.
Monday, 24 September 2018
Plaid. We Happy Few. All we have are drugs.
Like We Happy Few this review took a while. And, as We Happy
Few, this review will probable give out high hopes, but will leave you somewhat
disappointed in the end. It`s not going to be outright terrible, yet you could
feel that finer things that cannot be added in later are lost. So, strap in, take
your Joy, and prepare for a quick rundown of my We Happy Few experience.
Saturday, 12 May 2018
Thursday, 12 April 2018
Sunday, 8 April 2018
Plaid. Warhammer: Vermintide 2. Make Reikland Great Again!
Wednesday, 14 March 2018
Plaid. Pit People. All about that Bling!
I`ve never had an acid trip, but had I had one this is how I
would imagine it to go down: bright, colourful, full of bizarre encounters and
even more bizarre messages to take home, that would all make perfect sense in
the end. We`re talking a good trip, of course, the kind of one where a flying
giraffe would tell you that you`re a good person no matter what. This, in
short, is what Pit People is all about.
Wednesday, 7 February 2018
Plaid. Nantucket. Of dice and whales.
It`s a minimalistic strategy/role-playing game that has
spontaneously emerged from the depths below, rich in valuable blubber that is
the story, and can easily harpoon you into liking it. While not being exactly
picturesque with most of encounters illustrated in text the game does manage to
capture an atmosphere of a dreadful, yet adventurous business that whaling was
in early 19th century.
Thursday, 4 January 2018
Plaid. PlayerUnknown`s Batllegrounds. The best chicken dinner in town according to some guy on Twitch.
Surely you`ve already heard of this game. With a large group
of streamers on Twitch, with at least 30 million copies sold, with a recent
record of 3 million concurrent players on Steam PUBG is one of the highlights
of the previous year. Yet as buggy and un-optimised as it is the game surely
earned its` record figures.
Sunday, 26 November 2017
Plaid. Tooth and Tail. Baby`s first civil war
Tooth and Tail has simple mechanic to it. In fact, it is
probably the first strategy game that works really well with a gamepad. It
offers only one type of resource, only six units/structures per game that you
get to pick before the match, only four players max per map. Yet it is
surprisingly brutal and fast-paced with ranked (1v1) matches rarely going for
more than 15 minutes and a simple and minor miscalculation being your fatal
mistake that would cost you the match.
Sunday, 19 November 2017
Plaid. Destiny 2. The Rainbow Cake Simulator
//Introducing Plaid - my attempt to review games! Feel free to comment and challenge my opinion. I`d like to start off with one of the most recent entries to the FPS world, Destiny 2.
Imagine a cake. Beautiful on the outside yet bland and tasteless on the inside. In short, that sums up my thoughts of Destiny 2. It doesn`t really try to push the limits both story and game mechanic-wise. It feels as if Bungie set out to make a game that wouldn`t fail at any cost and in doing so sacrificed any attempts to make it a classic. Anyway, let`s take a closer look.
Imagine a cake. Beautiful on the outside yet bland and tasteless on the inside. In short, that sums up my thoughts of Destiny 2. It doesn`t really try to push the limits both story and game mechanic-wise. It feels as if Bungie set out to make a game that wouldn`t fail at any cost and in doing so sacrificed any attempts to make it a classic. Anyway, let`s take a closer look.
Saturday, 18 November 2017
A year later
Hello!
It has been quite a while since I last wrote anything here. Reason to that is that I was busy with other things, games included. So I would like to share my view on the games that I`ve played in the last months. Stay tuned!
It has been quite a while since I last wrote anything here. Reason to that is that I was busy with other things, games included. So I would like to share my view on the games that I`ve played in the last months. Stay tuned!
Friday, 30 December 2016
Bērzpils. Project halted.
Hi! Hope you`re having a wonderful time. I just wanted to let everybody that`s following the progress know that the project is currently not being worked at due to other commitments IRL. That doesn`t necessarily mean that it won`t be finished (at least to the state of version 0.5). All it means that the work will resume some time in 2017. I won`t throw out any approximate release dates as I have before since I probably won`t follow it anyways :)
In any case, sorry if I`ve caused inconvenience to you.
Happy holidays!
Peace!
Monday, 31 October 2016
Saturday, 10 September 2016
Bērzpils. Devlog 5
Well, this is awkward. 6 months after the previous devlog, I`m here to tell you that the progress is, well, pretty slow. I`m already missing the intended release time in October and will probably have to move it further towards the start of December. In my defense: I`m pretty busy IRL, as I have been since March, actually.
Sunday, 28 February 2016
Saturday, 23 January 2016
Monday, 4 January 2016
0.4 Fix
Hey everybody!
Looks like I goofed :) If you have any errors (like tiles not loading) be sure to apply the fix below.
Looks like I goofed :) If you have any errors (like tiles not loading) be sure to apply the fix below.
Thursday, 24 December 2015
[OMSI 2] Bērzpils v0.4 (build 118)
0.4! Almost two years since the release of the very first version the map made it this far. The map is still in alpha, however this will be the last alpha release, that is, even though it is unlikely at this stage I still reserve the right to completely overhaul a part of the map.
Regardless, this is a map for OMSI 2 of a fictional town somewhere in Latvia called Bērzpils. This version includes 6 daytime and 2 nighttime routes!
Friday, 11 December 2015
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