Surely you`ve already heard of this game. With a large group
of streamers on Twitch, with at least 30 million copies sold, with a recent
record of 3 million concurrent players on Steam PUBG is one of the highlights
of the previous year. Yet as buggy and un-optimised as it is the game surely
earned its` record figures.
PUBG isn`t so much a game than it is a fad. Do you remember
the exploding popularity of DayZ back in 2011 that spawned endless hoards of
zombie survival/crafting simulators? The
effects of the bomb that is PUBG are already visible: Fortnite, GTA V, even
CS:GO is rumoured to have a battle royale
mode in the works. However, unlike DayZ that lies unfinished and forgotten
it looks as if things are going to be slightly different now: PUBG Corp. (as a
part of Bluehole) already took the game into 1.0 state. A step mostly symbolic
since fixes and improvements are much needed.
For those unaware, battle
royale mode works like this: a large number of players (up to 100 in PUBG)
are air-dropped into a vast map wearing nothing but their clothes. Guns and
gear (loot) is scattered throughout the area for the players to grab and use.
The playable area of the maps shrinks to a randomly picked spot over time to
accelerate the match. Last player (or squad) standing gets a “Winner winner, chicken dinner!” message
that constitutes a win in PUBG.
The natural predator of PUBG players: the Blue Wall of Death. Main force of constricting the playable area.
Truth is, the concept of battle
royale has hit mainstream gaming for the first time and this is where B.
Greene`s and the dev team`s main achievement lies. This is what makes PUBG
appealing and interesting. And this is what gives it an unforgettable
atmosphere. The composition of picking your landing spot, building your loadout
with loot you can immediately find, and engaging with unplanned and random
encounters with different players creates an atmosphere that doesn`t require
any backstory or character progression.
Note, Pre-1.0 screeshot! Have you ever tipped a boat with your buddies? Also, note the visual changes between pre and post launch.
The loot available in-game varies largely. Even though the
best stuff is always tucked away in crates air-dropped randomly throughout the
game there are always good weapons and armour that provide you with a chicken
dinner if you`re both skilled and lucky enough.
Michael Bay would be so proud right now. (1.0 screenshot there and after)
Variability or luck is a very important factor in this game. And I`m not talking about comsetic lootboxes (they are present, yes). Because of the high variable amount (e.g. loot at your drop point, decisions of
your opponents, where the playable area would end up etc) each game is like no
other. Which is good, considering there are only two maps at this moment in
time (and at the same time to succeed you`d need to have at least some
knowledge of the area). However, luck is a cruel mistress: all the variables
can make a match a breeze taking you to at least top 5 without hassle or turn
it into a hardcore nightmare. In my personal experience I had a playbuddy who
rage-quit and uninstalled the game when we were slaughtered like lambs even
though we found very good equipment few minutes prior. It was just unlucky that
other saw us before we saw them. So, caveat
emptor [buyer beware], I guess.
Team Waldo ready to go! Well, almost, anyway.
Being a multiplayer experience it doesn`t take long to find
a game due to large crowds of players. And yet this game attracted so many new
Chinese players that the most used language in Steam clients worldwide is now
Chinese. Which isn`t bad at all, but from what I hear China servers are in dire
state: overpopulated, cheater- and ad-ridden. Hence, a lot of Chinese players
flock to other servers, Oceania in particular, which makes communication with
your potential teammates hard, considering how not a lot of them speak or
understand English. Not necessarily a bad thing, but a caveat emptor moment you should be aware of.
In-game character screen. One of the fresher bugs: sometimes you and/or your teammates appear as #unknown. PlayerUknown`s Battlegrounds, I guess.
The game`s main issues lie in the way it`s built. It is a
widespread opinion that the dev team did not expect PUBG to blow up as it did:
the game was built quickly with cash-grab style assets and mindset. As such
bugs are ubiquitous even in 1.0 release. Framerate is another issue that the
players are enraged about with even high-tier hardware being put to stress with
such an un-optimised game. While important, these issues present a great opportunity
for the dev team to win the trust of the playerbase. One can only hope that
this will one day become true.
That`s what going AFK does to you, kids.
Lastly, cheaters are present in considerable numbers. It
does say a lot when there is a “Report” button on your character`s death
screen. However, as per latest reports a whopping 1.5 million cheaters have
been banned so that leaves me hopeful.
"It is entirely seemly for a young man killed in battle to lie mangled by the bronze spear. In his death all things appear fair." - Homer. Also kudos to my teammate ramming our bike into another vehicle.
PUBG is a multiplayer game that is best enjoyed with
friends, but can be just as fun solo or with random people. Bugs, optimisation
issues, and occasional cheaters can worsen your experience, however you are
likely to have massive adrenalin-infused fun prior to abovementioned things
become too apparent. Personally, I rate it 7/10,
a solid must-try battle royale
experience that is not without fault.
Upd 13/01. Fixed the typo in creator`s name.
Upd 13/01. Fixed the typo in creator`s name.
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