Thursday, 4 January 2018

Plaid. PlayerUnknown`s Batllegrounds. The best chicken dinner in town according to some guy on Twitch.


Surely you`ve already heard of this game. With a large group of streamers on Twitch, with at least 30 million copies sold, with a recent record of 3 million concurrent players on Steam PUBG is one of the highlights of the previous year. Yet as buggy and un-optimised as it is the game surely earned its` record figures.

Sunday, 26 November 2017

Plaid. Tooth and Tail. Baby`s first civil war




Tooth and Tail has simple mechanic to it. In fact, it is probably the first strategy game that works really well with a gamepad. It offers only one type of resource, only six units/structures per game that you get to pick before the match, only four players max per map. Yet it is surprisingly brutal and fast-paced with ranked (1v1) matches rarely going for more than 15 minutes and a simple and minor miscalculation being your fatal mistake that would cost you the match.

Sunday, 19 November 2017

Plaid. Destiny 2. The Rainbow Cake Simulator

//Introducing Plaid - my attempt to review games! Feel free to comment and challenge my opinion. I`d like to start off with one of the most recent entries to the FPS world, Destiny 2.



Imagine a cake. Beautiful on the outside yet bland and tasteless on the inside. In short, that sums up my thoughts of Destiny 2. It doesn`t really try to push the limits both story and game mechanic-wise. It feels as if Bungie set out to make a game that wouldn`t fail at any cost and in doing so sacrificed any attempts to make it a classic. Anyway, let`s take a closer look.

Saturday, 18 November 2017

A year later

Hello!

It has been quite a while since I last wrote anything here. Reason to that is that I was busy with other things, games included. So I would like to share my view on the games that I`ve played in the last months. Stay tuned!

Friday, 30 December 2016

Bērzpils. Project halted.



Hi! Hope you`re having a wonderful time. I just wanted to let everybody that`s following the progress know that the project is currently not being worked at due to other commitments IRL. That doesn`t necessarily mean that it won`t be finished (at least to the state of version 0.5). All it means that the work will resume some time in 2017. I won`t throw out any approximate release dates as I have before since I probably won`t follow it anyways :)

In any case, sorry if I`ve caused inconvenience to you.

Happy holidays!
Peace!

Monday, 31 October 2016

Bērzpils. Devlog 6



Before we begin, I`d like to say thank you to everybody that`s following the progress!

Saturday, 10 September 2016

Bērzpils. Devlog 5



Well, this is awkward. 6 months after the previous devlog, I`m here to tell you that the progress is, well, pretty slow. I`m already missing the intended release time in October and will probably have to move it further towards the start of December. In my defense: I`m pretty busy IRL, as I have been since March, actually.